Rune Rooms
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Rune Rooms are special rooms that can change many elements of the run. Rune Rooms require two File:Keys.png keys to be opened, unlike most other special rooms. For a Rune Room to spawn, two things must happen;
- The floor Isaac is going to is the second floor of a chapter or the first floor of an alternate chapter (Downpour, Dross, Mines, Ashpit, Mausoleum, Gehenna and Corpse)
- If Isaac has 2 or more keys, a Vault has a 1/3 chance to spawn and Rune Rooms has a 20% chance to replace it.
Effects
To activate the room's unique floor-wide effect, Isaac must step on the 4 pads located in the room. The effect depends on the type rune which appears on the pads. The runes and effects are:
- Hagalaz ‐ Destroys all rocks in each room.
- Jera ‐ Grants the Contract from Below effect.
- Ehwaz ‐ Spawns a trapdoor to the Great Gideon special crawlspace.
- Dagaz ‐ Prevents champion enemies from spawning.
- Ansuz ‐ Grants the Mercurius effect.
- Perthro ‐ Items switch between two possibilities.
- Berkano ‐ Killing enemies spawns blue flies and spiders.
- Algiz ‐ Grants a 7 sec shield in each room.
- Gebo ‐ Has a chance of spawning a slot in each room.
- Kenaz ‐ When entering an uncleared room, poisons all enemies.
- Fehu ‐ Grants midas tears that turn enemies golden.
- Othala ‐ Grants a temporary copy of a random item for each room.
- Ingwaz ‐ Most chests work like eternal chests.
- Sowilo ‐ Spawns a friendly version of the lowest hp enemy when clearing a room.
Layouts
Should i even?
Notes
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Gallery
TBA
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